Dudenheim

Catching up

The story up to this point

The party was approached by a genasi named Wholoh with a request to remove some vermin from his basement. After negotiating a price of 1800 gold to clear it out, they entered the basement. There, they discovered some flame snakes and lavadiles, which they dispatched with some effort. Upon searching the basement, they found a tunnel had opened to a lower chamber. Returning to Wholoh, they agreed to investigate the lower regions and make them safe for an additional fee.

The lower region turned out to be the remains of an old temple, now overrun with elementals. The party worked their way through the temple and picked up some treasure, including a bag of whetstones. The final room contained a mummy named [[:Son’Gith]] who had been stationed there to remember the temple and keep it from degrading into its component elements. After defeating him, they discovered a door in the back of the room that led to a spiral staircase. Within this room, carved on the walls, were instructions for finding another temple that was moving through the Elemental Chaos.

The party followed the stairs upward to find themselves in the Charcoal Palace’s treasure vault. As can be imagined, the guards of the vault were not pleased to find them there. After a fight in which the party was greatly outmatched, they were captured. They tried to escape through the temple they came in through, only to find it was rapidly disintegrating due to the entire populace of the city not believing in it.

After their capture, they were taken to Content Not Found: Kahir, chief functionary of Bashamgurda, sultan of the City of Brass. After convincing him of the importance of their discoveries, they were sent to Bashamgurda. He seemed to know about the temple below the palace and to know of the other temple, and as punishment he placed slave bracelets on the party and sent them to investigate the newly discovered temple.

The party was herded onto a hardened airship piloted by a genasi named Content Not Found: Kriktuk. They followed the directions given into a cloud of earthmotes. Kriktuk piloted the ship well until crashing into an earthmote that happened to contain several elementals. After defeating the elementals the party continued on to what appeared to be an especially large earthmote.

After shrugging off the illusion, they realized the mote was actually a crystal structure surrounded by earth. They docked at an opening at the base, only to be met by several hostile Githzerai monks. After defeating the monks, they pulled off to a nearby mote to rest and heal their wounds.

Comments

GuyDudesly

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.